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* Move all code out of home.asm into home/Rangi2020-07-07
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port two HRAM labels from pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi2020-07-03
* Move more code from home.asm to home/Rangi2020-07-03
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Reorganize home headerRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
* Update audio macro namesdannye2019-07-27
* Replace some hard-coded values with constantsRangi2019-07-07
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
* split code out of main.asmYamaArashi2016-12-31
* use hardware constants in pic.asmYamaArashi2016-11-02
* name text destination pointer variableYamaArashi2016-09-11
* Replace unnecessary tabs with spacesdannye2016-07-27
* Redo audio header macrodannye2016-07-27
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync homeYamaArashi2016-06-12
| * sync tileset WRAM labelsYamaArashi2016-06-12
| * more syncing with pokeyellowYamaArashi2016-06-12
* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
* Remove some leftover address commentsdannye2016-06-12
* remove address commentsYamaArashi2016-06-11
* Fix game time labelsPikalaxALT2016-01-03
* No more S_dannye2015-08-30
* No more W_dannye2015-08-30
* documented flags and misc. fixesYamaArashi2015-08-29
* add border constant and clear up misnomerYamaArashi2015-08-14
* commented SGB palette stuffYamaArashi2015-08-12
* commented audio codeYamaArashi2015-08-08
* Use more lbdannye2015-08-05