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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-13/+13
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* Use rgbds 0.5.0 features:Rangi2021-04-171-13/+9
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-9/+15
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* Verify data table and name list sizes with assertion macrosRangi2021-03-251-3/+3
| | | | Fixes #312
* Identify hUILayoutFlagsRangi2021-02-132-3/+3
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* Label and document hFFD7 more accuratelySatoMew2020-11-294-9/+9
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* Fix file modesdannye2020-11-141-0/+0
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* Sync more with pokeyellowRangi2020-11-061-4/+0
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* Sync more with pokeyellowRangi2020-11-052-2/+2
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* Sync more with pokeyellowRangi2020-11-051-4/+4
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* Sync home and macro code with pokeyellowRangi2020-11-0511-105/+20
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* fix ExecuteCurMapScriptInTable's commentAkatsuki-py2020-09-191-1/+2
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* Separate the two lists of unused namesRangi2020-08-311-1/+1
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* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-301-24/+1
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* Identify some hSpriteDataOffset valuesRangi2020-08-301-4/+4
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* ld bc -> lb bcRangi2020-08-171-1/+1
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* Add comments associating constants with data, and identify some more dataRangi2020-07-202-4/+5
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* cycling.png -> red_bike.pngRangi2020-07-171-1/+1
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* SONY -> RIVALRangi2020-07-171-3/+3
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* $ec = "▷"Rangi2020-07-162-2/+2
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-1/+1
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
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* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-161-1/+1
|\ | | | | Deobfuscate exit warps on indoor maps
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-151-1/+1
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* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-155-2/+49
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-1/+1
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* Move all code out of home.asm into home/Rangi2020-07-0734-0/+1717
| | | | This results in 64 home/*.asm files, comparable to pokecrystal's 57.
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-3/+3
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-8/+8
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* Sync coordinate macros with pokecrystalRangi2020-07-076-51/+51
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* Use HIGH() and LOW()Rangi2020-07-073-9/+9
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-068-37/+37
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0625-515/+515
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-17/+17
| | | | Fixes #260
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-063-18/+20
| | | | MACRO/ENDM, etc)
* TM/HM constants named after movesRangi2020-07-052-8/+8
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-052-22/+22
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* Port two HRAM labels from pokeyellowRangi2020-07-051-1/+1
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-046-327/+242
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-046-17/+17
| | | | by rgbds 0.4.0)
* home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi2020-07-033-756/+756
| | | | One does the actual decompression, the other synthesizes the decompressed data.
* Move more code from home.asm to home/Rangi2020-07-0313-0/+2735
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* Replace raw hex values with HRAM constantsRangi2020-07-034-11/+11
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-0311-140/+140
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize home headerRangi2020-07-034-0/+113
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+85
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.