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* Move all code out of home.asm into home/Rangi2020-07-0734-0/+1717
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-3/+3
* Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-8/+8
* Sync coordinate macros with pokecrystalRangi2020-07-076-51/+51
* Use HIGH() and LOW()Rangi2020-07-073-9/+9
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-068-37/+37
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0625-515/+515
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-17/+17
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-063-18/+20
* TM/HM constants named after movesRangi2020-07-052-8/+8
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-052-22/+22
* Port two HRAM labels from pokeyellowRangi2020-07-051-1/+1
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-046-327/+242
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-046-17/+17
* home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi2020-07-033-756/+756
* Move more code from home.asm to home/Rangi2020-07-0313-0/+2735
* Replace raw hex values with HRAM constantsRangi2020-07-034-11/+11
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-0311-140/+140
* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
* Reorganize home headerRangi2020-07-034-0/+113
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+85
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* Update audio macro namesdannye2019-07-272-3/+3
* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-6/+6
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-304-1447/+1447
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-093-8/+8
* split code out of main.asmYamaArashi2016-12-311-1/+1
* use hardware constants in pic.asmYamaArashi2016-11-021-3/+3
* name text destination pointer variableYamaArashi2016-09-111-5/+5
* Replace unnecessary tabs with spacesdannye2016-07-271-2/+2
* Redo audio header macrodannye2016-07-272-6/+6
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-187-162/+172
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| * sync homeYamaArashi2016-06-126-67/+88
| * sync tileset WRAM labelsYamaArashi2016-06-121-9/+9
| * more syncing with pokeyellowYamaArashi2016-06-121-86/+75
* | Clean up text commandsdannye2016-07-181-23/+27
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* Remove the last address commentsdannye2016-06-121-2/+2
* Remove some leftover address commentsdannye2016-06-121-8/+8
* remove address commentsYamaArashi2016-06-117-151/+151
* Fix game time labelsPikalaxALT2016-01-031-2/+2
* No more S_dannye2015-08-301-11/+11
* No more W_dannye2015-08-303-224/+224
* documented flags and misc. fixesYamaArashi2015-08-291-2/+2
* add border constant and clear up misnomerYamaArashi2015-08-143-63/+66
* commented SGB palette stuffYamaArashi2015-08-122-5/+5
* commented audio codeYamaArashi2015-08-084-123/+158
* Use more lbdannye2015-08-053-6/+6