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* Identify hUILayoutFlagsRangi2021-02-13
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Sync more with pokeyellowRangi2020-11-06
* Sync more with pokeyellowRangi2020-11-05
* Sync more with pokeyellowRangi2020-11-05
* Sync home and macro code with pokeyellowRangi2020-11-05
* fix ExecuteCurMapScriptInTable's commentAkatsuki-py2020-09-19
* Separate the two lists of unused namesRangi2020-08-31
* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
* Identify some hSpriteDataOffset valuesRangi2020-08-30
* ld bc -> lb bcRangi2020-08-17
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* cycling.png -> red_bike.pngRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* $ec = "▷"Rangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
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| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-14
* Move all code out of home.asm into home/Rangi2020-07-07
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port two HRAM labels from pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi2020-07-03
* Move more code from home.asm to home/Rangi2020-07-03
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Reorganize home headerRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
* Update audio macro namesdannye2019-07-27
* Replace some hard-coded values with constantsRangi2019-07-07
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30