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2014-05-19Pull more data out of main.asmU-Fish-PC\Daniel1-5520/+16
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-29135/+294
2014-05-17Pull map headers out of main.asmU-Fish-PC\Daniel1-1426/+223
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel1-4974/+252
2014-05-16Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel1-1/+1
2014-05-16Pull most data out of main.asmU-Fish-PC\Daniel1-16933/+39
2014-05-16More item IDs and palette function namesU-Fish-PC\Daniel1-67/+73
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel1-83/+83
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel1-398/+398
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel1-762/+763
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel1-99/+101
2014-05-15Label and comment AnimatePartyMonU-Fish-PC\Daniel1-39/+46
2014-05-13Documented/Labeled Route 22 scripts.Marcus Huderle1-43/+44
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle1-289/+288
2014-05-12Documented/labeled lots of move-effect-related stuff.Marcus Huderle1-96/+173
2014-05-12Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle1-42/+42
2014-04-27Comments and labels for saving the last blackout map.yenatch1-29/+34
2014-04-22Use callba/callab macros for cross-bank calls.yenatch1-576/+192
2014-04-22Comment in-game trade evolution.yenatch1-10/+33
2014-04-22More move and effect constants. Use a constant for total move count.yenatch1-39/+39
2014-04-21Clean up rst vectors and interrupt labels.yenatch1-19/+19
2014-04-21Comment where gym trainers get deactivated after beating the leader.IIMarckus1-7/+34
2014-04-21Add labels and comments to the Fan Club.IIMarckus1-61/+70
2014-04-21Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus1-22/+23
2014-04-21Add a missed map constant.IIMarckus1-1/+1
2014-04-19Improve comments/labels for Silph Co 7F.IIMarckus1-54/+55
2014-04-19Label a Route 11 gatehouse script better.IIMarckus1-9/+9
2014-04-16More move effect constants.yenatch1-11/+83
2014-04-16Use map constants for hardcoded warp destinations.yenatch1-13/+13
2014-04-16Use bits for status constants instead of masks.yenatch1-22/+22
2014-04-07Replace item constantsU-Fish-PC\Daniel1-5/+5
2014-04-07Replace one-byte sound effect pointersU-Fish-PC\Daniel1-126/+127
2014-04-06A little more map name consistencyU-Fish-PC\Daniel1-6/+6
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch1-2/+2
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch1-34/+44
2014-04-05Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel1-991/+991
2014-04-04"Fix" name indentation in credits.yenatch1-65/+65
2014-04-04Another bank.yenatch1-1/+1
2014-04-04More tileset constants.yenatch1-17/+17
2014-04-03Tileset constants in the wild.yenatch1-198/+198
2014-04-03Name the tilesets and give them constants.yenatch1-403/+418
2014-04-02Reference more static banks.yenatch1-6/+8
2014-04-02Japanese character conversion tables.yenatch1-54/+14
2014-04-02More Red pic labels and misc constants.yenatch1-20/+19
2014-03-30Use labels instead of static addresses in sound pointers.yenatch1-6/+6
2014-03-30Stop using [$ff00+$xx] syntax.yenatch1-1325/+1325
2014-03-30Remove the last "\@"s on local labels.yenatch1-13/+13
2014-03-30Yet another static rom address (Tset15_Coll)yenatch1-1/+1
2014-03-26ledge tiles documentedLin1-2/+3
2014-02-20Removed hardcoded address. Labeled a few functions.Marcus Huderle1-18/+22