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2015-04-01Further split bank e stuffxCrystal1-1/+1
2015-04-01Rename battle files and split move effects Part 5xCrystal1-4/+5
2015-04-01Rename battle files and split move effects Part 4xCrystal1-3/+9
2015-04-01Rename battle files and split move effects Part 3xCrystal1-4/+6
2015-04-01Rename battle files and split move effects Part 2xCrystal1-3/+5
2015-04-01Rename battle files and split move effects Part 1xCrystal1-3/+8
2015-02-08Rename some labelsYamaArashi1-1/+1
2015-02-08named misc functionsYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-8/+8
2015-02-07commented battle stuffYamaArashi1-1/+1
2015-02-07commented menu stuffYamaArashi1-55/+55
2015-02-07serial/trade/miscYamaArashi1-71/+86
2014-10-17Fix a few more bugs in the beach house.IIMarckus1-6/+6
2014-10-17Modularize the beach house.IIMarckus1-4/+7
2014-10-17Add the beach house tileset.IIMarckus1-0/+10
2014-10-17Fix Route 19 for Yellow.IIMarckus1-0/+4
2014-10-17Add more from the beach house.IIMarckus1-0/+3
2014-10-17Kill version.asm.IIMarckus1-2/+2
2014-09-23Rename hVBlank* constants to h*.yenatch1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-44/+50
2014-09-13Commented more sprite and map codeYamaArashi1-301/+320
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-104/+110
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-5/+5
2014-08-08Labelled many functions/variablesYamaArashi1-11/+11
2014-07-28Commented functionYamaArashi1-93/+176
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-62/+31
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-30/+15
2014-06-16Use macros to define predefs.yenatch1-2/+6
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-13/+13
2014-06-16Remove generated "indirect jump" comments.yenatch1-6/+6
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-91/+91
2014-05-31Explicit sections for pics, sprites and misc graphics.yenatch1-15/+39
2014-05-31Split out joypad code from main.asm.yenatch1-51/+1
2014-05-30Remove redundant dimensions in image filenames.yenatch1-26/+26
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-420/+420
2014-05-25Recomment LoadMonData_.yenatch1-42/+48
2014-05-25Split out item fragment code.yenatch1-57/+1
2014-05-25Split out overworld object movement.yenatch1-859/+1
2014-05-25Try to clean up PrepareOAMData.yenatch1-178/+2
2014-05-25Split out map sprite facing data.yenatch1-58/+1
2014-05-25Label BCD math predefs.yenatch1-44/+52
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-25Rename joypad registers.yenatch1-30/+31
2014-05-25Move bank 0 into home.asm.yenatch1-10171/+1
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-189/+283
2014-05-24Use global labels for pics.yenatch1-360/+357
2014-05-24Organize file includes in banks 4 through 1e.yenatch1-2005/+745
2014-05-24Rename engine/rng.asm to engine/random.asm.yenatch1-1/+1
2014-05-24Rename random number function and hram labels.yenatch1-25/+30