index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
main.asm
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-04-01
Further split bank e stuff
xCrystal
1
-1
/
+1
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
1
-4
/
+5
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
1
-3
/
+9
2015-04-01
Rename battle files and split move effects Part 3
xCrystal
1
-4
/
+6
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
1
-3
/
+5
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-3
/
+8
2015-02-08
Rename some labels
YamaArashi
1
-1
/
+1
2015-02-08
named misc functions
YamaArashi
1
-1
/
+1
2015-02-07
Named wram symbols
YamaArashi
1
-8
/
+8
2015-02-07
commented battle stuff
YamaArashi
1
-1
/
+1
2015-02-07
commented menu stuff
YamaArashi
1
-55
/
+55
2015-02-07
serial/trade/misc
YamaArashi
1
-71
/
+86
2014-10-17
Fix a few more bugs in the beach house.
IIMarckus
1
-6
/
+6
2014-10-17
Modularize the beach house.
IIMarckus
1
-4
/
+7
2014-10-17
Add the beach house tileset.
IIMarckus
1
-0
/
+10
2014-10-17
Fix Route 19 for Yellow.
IIMarckus
1
-0
/
+4
2014-10-17
Add more from the beach house.
IIMarckus
1
-0
/
+3
2014-10-17
Kill version.asm.
IIMarckus
1
-2
/
+2
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-2
/
+2
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-44
/
+50
2014-09-13
Commented more sprite and map code
YamaArashi
1
-301
/
+320
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-104
/
+110
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-5
/
+5
2014-08-08
Labelled many functions/variables
YamaArashi
1
-11
/
+11
2014-07-28
Commented function
YamaArashi
1
-93
/
+176
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-62
/
+31
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-30
/
+15
2014-06-16
Use macros to define predefs.
yenatch
1
-2
/
+6
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-13
/
+13
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-6
/
+6
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-91
/
+91
2014-05-31
Explicit sections for pics, sprites and misc graphics.
yenatch
1
-15
/
+39
2014-05-31
Split out joypad code from main.asm.
yenatch
1
-51
/
+1
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
1
-26
/
+26
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-420
/
+420
2014-05-25
Recomment LoadMonData_.
yenatch
1
-42
/
+48
2014-05-25
Split out item fragment code.
yenatch
1
-57
/
+1
2014-05-25
Split out overworld object movement.
yenatch
1
-859
/
+1
2014-05-25
Try to clean up PrepareOAMData.
yenatch
1
-178
/
+2
2014-05-25
Split out map sprite facing data.
yenatch
1
-58
/
+1
2014-05-25
Label BCD math predefs.
yenatch
1
-44
/
+52
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
1
-2
/
+2
2014-05-25
Rename joypad registers.
yenatch
1
-30
/
+31
2014-05-25
Move bank 0 into home.asm.
yenatch
1
-10171
/
+1
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
1
-189
/
+283
2014-05-24
Use global labels for pics.
yenatch
1
-360
/
+357
2014-05-24
Organize file includes in banks 4 through 1e.
yenatch
1
-2005
/
+745
2014-05-24
Rename engine/rng.asm to engine/random.asm.
yenatch
1
-1
/
+1
2014-05-24
Rename random number function and hram labels.
yenatch
1
-25
/
+30
[prev]
[next]