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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
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*
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Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
1
-7
/
+0
*
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text.o
U-Daniel-PC\Daniel
2015-08-01
1
-1
/
+1
*
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Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
1
-14
/
+10
*
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Complete documentation of bank3d
luckytyphlosion
2015-07-06
1
-12
/
+12
*
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More bank3d documentation.
luckytyphlosion
2015-07-03
1
-151
/
+1
*
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Remove bank3d functions in main.asm.
luckytyphlosion
2015-06-29
1
-5
/
+5
*
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Add JessieJamesPic
luckytyphlosion
2015-06-16
1
-0
/
+1
*
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Merge git://github.com/dannye/pokeyellow into dannye-master
luckytyphlosion
2015-06-05
1
-58
/
+8
|
\
\
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*
|
Fix a lot of bugs
U-Daniel-PC\Daniel
2015-06-05
1
-7
/
+7
|
*
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EOL Windows->UNIX
U-Daniel-PC\Daniel
2015-06-04
1
-6683
/
+6683
*
|
|
Fix EOL to LF to make push requests more doable.
luckytyphlosion
2015-06-05
1
-6683
/
+6683
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/
/
*
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Add yellowbanks in main.asm.
luckytyphlosion
2015-05-31
1
-1
/
+11
*
|
Minor fixes here and there.
luckytyphlosion
2015-05-24
1
-10
/
+0
*
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Completed home/overworld.asm with other related functions
luckytyphlosion
2015-05-17
1
-6684
/
+6684
*
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Move random.asm to bank 3d
luckytyphlosion
2015-05-10
1
-1
/
+4
|
/
*
Further split bank e stuff
xCrystal
2015-04-01
1
-1
/
+1
*
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
1
-4
/
+5
*
Rename battle files and split move effects Part 4
xCrystal
2015-04-01
1
-3
/
+9
*
Rename battle files and split move effects Part 3
xCrystal
2015-04-01
1
-4
/
+6
*
Rename battle files and split move effects Part 2
xCrystal
2015-04-01
1
-3
/
+5
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
1
-3
/
+8
*
Rename some labels
YamaArashi
2015-02-08
1
-1
/
+1
*
named misc functions
YamaArashi
2015-02-08
1
-1
/
+1
*
Named wram symbols
YamaArashi
2015-02-07
1
-8
/
+8
*
commented battle stuff
YamaArashi
2015-02-07
1
-1
/
+1
*
commented menu stuff
YamaArashi
2015-02-07
1
-55
/
+55
*
serial/trade/misc
YamaArashi
2015-02-07
1
-71
/
+86
*
Fix a few more bugs in the beach house.
IIMarckus
2014-10-17
1
-6
/
+6
*
Modularize the beach house.
IIMarckus
2014-10-17
1
-4
/
+7
*
Add the beach house tileset.
IIMarckus
2014-10-17
1
-0
/
+10
*
Fix Route 19 for Yellow.
IIMarckus
2014-10-17
1
-0
/
+4
*
Add more from the beach house.
IIMarckus
2014-10-17
1
-0
/
+3
*
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+2
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-2
/
+2
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-551
/
+665
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-44
/
+50
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-301
/
+320
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-104
/
+110
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-11
/
+11
|
*
Commented function
YamaArashi
2014-07-28
1
-93
/
+176
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-5
/
+5
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-62
/
+31
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-30
/
+15
*
Use macros to define predefs.
yenatch
2014-06-16
1
-2
/
+6
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-13
/
+13
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-6
/
+6
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-91
/
+91
*
Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
1
-15
/
+39
*
Split out joypad code from main.asm.
yenatch
2014-05-31
1
-51
/
+1
*
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
1
-26
/
+26
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