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* menu: SL0P MENU scaffolding with WARP as a submenuAsh Ketchum7 days1-1/+1
* intro: brief POKeMON SL0P EDITION splash on the fastboot pathAsh Ketchum7 days1-0/+1
* warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum7 days1-0/+1
* Store garbage data as visible PNG files, built as 2bppRangi2026-06-151-1/+1
* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-171-37/+37
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| * Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-071-31/+31
| * Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-2/+2
* | Merge remote-tracking branch 'remotes/pokered/master'Rangi2022-10-021-3/+0
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| * Require rgbds 0.6.0Rangi2022-10-021-3/+0
* | Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth2022-03-261-3/+3
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-1/+1
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-0/+2
| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
| * Names for more SECTIONsRangi2020-07-071-31/+39
| * Factor out Mew's pics and base dataRangi2020-07-031-5/+1
| * Factor out graphics INCBINs from main.asm to gfx/*.asmRangi2020-07-031-58/+6
| * Factor out data/sprites/Rangi2020-07-031-1/+1
| * Make suggested edits:Rangi2020-07-031-1/+1
| * Split up engine/events/hidden_object_functionsRangi2020-07-031-5/+25
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-16/+15
| * Add engine/movie/oak_speech/ subdirectoryRangi2020-07-031-4/+4
| * INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi2020-07-031-0/+5
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-109/+109
| * Merge pic/ into gfx/Rangi2020-06-271-5/+5
| * Organize gfx/Rangi2020-06-271-26/+26
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1742/+24
| * Move more tables from engine/ to data/Rangi2020-06-231-0/+1
| * Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-898/+904
| * Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-36/+36
| * Another map header fixPokeglitch2018-07-281-0/+1
| * Fixed some map header filesPokeglitch2018-07-281-0/+1
| * Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-16/+17
| * INCBIN don't start with tabsRemy Oukaour2018-01-291-16/+9
| * Revert "Fix floating sections"AntonioND2017-03-211-36/+36
| * Fix floating sectionsAntonioND2017-03-141-36/+36
| * split code out of main.asmYamaArashi2016-12-311-2672/+19
| * split bank 1 into filesYamaArashi2016-09-171-1475/+11
| * pull some bank 1 code out of main.asmYamaArashi2016-09-171-505/+5
| * Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-2/+2
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| | * sync tileset WRAM labelsYamaArashi2016-06-121-2/+2
| * | Clean up text commandsdannye2016-07-181-7/+14
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| * Remove some leftover address commentsdannye2016-06-121-9/+9
| * remove address commentsYamaArashi2016-06-111-112/+112
| * Remove the Beach House option.IIMarckus2016-06-071-20/+0
| * No more wram_constants.asmdannye2015-08-301-2/+2
| * No more W_dannye2015-08-301-88/+88
| * added constants for item capacityYamaArashi2015-08-291-5/+5
| * documented flags and misc. fixesYamaArashi2015-08-291-3/+6