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* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-8/+8
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-2/+2
* Use combined hardware constantsRangi422025-06-301-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-71/+73
* Fix file modesdannye2020-11-141-0/+0
* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-2/+2
* Reformat map scripts' coordinate and movement dataRangi2020-07-161-3/+3
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-7/+7
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-22/+22
* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-0/+214