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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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BluesHouse.asm
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2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-2
/
+2
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-20
/
+22
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-32
/
+33
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-18
/
+16
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-16
/
+16
2020-05-20
Sync with pokered
dannye
1
-5
/
+5
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-89
/
+0
2016-06-12
Remove the last address comments
dannye
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-11
/
+11
2016-06-11
More syncing with pokered
dannye
1
-1
/
+1
2016-06-11
Sync with pokered
dannye
1
-2
/
+3
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-13
/
+13
2016-05-30
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
1
-1
/
+1
2016-05-27
Blue's House
pikalaxalt
1
-17
/
+16
2016-05-27
Vermilion City scripts
pikalaxalt
1
-1
/
+1
2016-01-29
Macrofy sprite status data in WRA0
PikalaxALT
1
-14
/
+18
2015-08-30
No more W_
dannye
1
-2
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-24
more naming variables
YamaArashi
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-3
/
+3
2015-07-20
enumerate events
YamaArashi
1
-8
/
+4
2015-07-03
More TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-5
/
+5
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+90