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2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-40/+39
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-38/+38
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-9/+9
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi1-2/+2
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-26/+26
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-05-20Sync with pokereddannye1-5/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-102/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-18Clean up text commandsdannye1-3/+5
2016-06-11remove address commentsYamaArashi1-17/+17
2016-06-08Part 1 of syncing with pokered.IIMarckus1-17/+17
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2015-08-05Use more lbdannye1-1/+1
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-4/+2
2015-07-04Start using text predef macrosdannye1-3/+3
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
2015-05-06Update copycatshouse2f.asmluckytyphlosion1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+104