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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-2/+2
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-17/+18
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-10/+10
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-8/+9
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-7/+7
2020-07-03Organize macros/ like pokecrystalRangi1-1/+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-84/+0
Polished Map
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion1-2/+2
2016-07-27Redo audio header macrodannye1-1/+1
2016-06-11More syncing with pokereddannye1-8/+8
from April 8, 2016 to present
2016-06-09Implement handy text macros from yellowpikalaxalt1-6/+5
2016-06-08Part 1 of syncing with pokered.IIMarckus1-7/+7
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-31Celadon Pokecenterpikalaxalt1-3/+3
2016-05-29Pewter Pokecenterpikalaxalt1-63/+17
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus1-14/+14
2015-08-09Replace some hardcoded data sizesdannye1-2/+3
2015-08-08commented audio codeYamaArashi1-2/+2
2015-07-18miscYamaArashi1-14/+20
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-5/+5
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Name a few unknownsU-Daniel-PC\Daniel1-3/+6
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-11/+11
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+75