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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...Yoann Fievez1-10/+10
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
2024-09-29Rename off-by-one wram labelsdannye1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-63/+59
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-2/+2
2020-11-04Sync with pokereddannye1-71/+70
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-37/+37
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-173/+0
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11Sync with pokereddannye1-2/+2
2016-06-08Part 1 of syncing with pokered.IIMarckus1-3/+3
2016-06-07Printer labelspikalaxalt1-1/+1
2016-06-06More Pikachu function documentationpikalaxalt1-1/+1
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-5/+5
2016-05-31Vermilion Fan Clubpikalaxalt1-54/+188
2015-08-05Use more lbdannye1-1/+1
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-16/+8
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+181