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path: root/scripts/PokemonMansion2F.asm (unfollow)
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2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-3/+3
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
2023-11-19Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne1-11/+11
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-37/+38
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-30/+23
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-18/+18
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-05-20Sync with pokereddannye1-8/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-140/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11Sync with pokereddannye1-4/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-19/+19
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-6/+6
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-8/+5
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-04Start using text predef macrosdannye1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-7/+7
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+145