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2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-53/+55
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-72/+44
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+5
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-33/+5
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-32/+32
2020-05-20Sync with pokereddannye1-8/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-176/+0
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-28/+28
2016-06-11Sync with pokereddannye1-2/+2
2016-06-08Part 1 of syncing with pokered.IIMarckus1-28/+28
2015-08-30No more W_dannye1-2/+2
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-13/+10
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-4/+4
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-19/+19
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+181