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path: root/scripts/RedsHouse1F.asm (unfollow)
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2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-19/+20
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-8/+8
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-8/+8
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-12/+12
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-69/+0
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-4/+4
2016-06-12Remove the last address commentsdannye1-1/+1
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-8/+8
2016-06-08Part 1 of syncing with pokered.IIMarckus1-4/+4
2016-05-27Red's House 1Fpikalaxalt1-56/+4
2015-08-08commented audio codeYamaArashi1-4/+4
2015-07-14Use more *Coorddannye1-1/+1
2015-07-04Start using text predef macrosdannye1-3/+3
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+69