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2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-192/+146
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi1-93/+1
2020-07-07Use 'tile' and 'tiles' macrosRangi1-27/+21
2020-07-06Use labels for HRAM and VRAMRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-7/+7
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-6/+6
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-51/+51
2015-08-30No more W_dannye1-7/+7
2015-07-20enumerate eventsYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-70/+66
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-79/+33
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+501