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2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-67/+67
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb1-7/+7
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-22/+24
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-307/+156
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-192/+146
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-9/+2
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi1-93/+1
ViridianGym, and to make their data and code more accessible
2020-07-07Use 'tile' and 'tiles' macrosRangi1-27/+21
2020-07-06Use labels for HRAM and VRAMRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-7/+7
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-8/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-450/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-2/+1
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-51/+51
2016-06-11Sync with pokereddannye1-4/+4
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-51/+51
2016-05-23Yellow-ize evolution codepikalaxalt1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-7/+7
2015-07-20enumerate eventsYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-70/+66
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-79/+33
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+501