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path: root/scripts/RocketHideoutB2F.asm (follow)
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* Use combined hardware constantsRangi422025-06-301-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-67/+67
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* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-7/+7
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-22/+24
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi2021-04-131-1/+3
| | | | (#318)
* Fix file modesdannye2020-11-141-0/+0
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-192/+146
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-9/+2
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-141-93/+1
| | | | ViridianGym, and to make their data and code more accessible
* Use 'tile' and 'tiles' macrosRangi2020-07-071-27/+21
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* Use labels for HRAM and VRAMRangi2020-07-061-2/+2
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-7/+7
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* Organize gfx/Rangi2020-06-271-1/+1
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+450
Polished Map