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2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-2/+2
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-40/+42
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-17/+17
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+5
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-9/+9
2020-05-20Sync with pokereddannye1-10/+10
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-121/+0
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-11Sync with pokereddannye1-5/+5
2016-06-08Part 1 of syncing with pokered.IIMarckus1-14/+14
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-08-30No more W_dannye1-5/+5
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-5/+5
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+121