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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SeafoamIslands1F.asm
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2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-6
/
+6
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-3
/
+3
2023-11-19
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
1
-6
/
+6
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-2
/
+3
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-3
/
+3
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-3
/
+3
2020-05-20
Sync with pokered
dannye
1
-7
/
+7
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-47
/
+0
2016-06-11
Sync with pokered
dannye
1
-3
/
+3
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-3
/
+3
2016-04-06
Clean up labels and trainer headers for overworld Pokémon.
IIMarckus
1
-3
/
+3
2015-07-24
more naming variables
YamaArashi
1
-8
/
+8
2015-07-21
named most of the used events
YamaArashi
1
-4
/
+4
2015-07-20
enumerate events
YamaArashi
1
-5
/
+4
2015-07-18
misc
YamaArashi
1
-2
/
+2
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-3
/
+3
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-4
/
+4
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-12
/
+12
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+50