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2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-41/+43
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-1/+3
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-39/+25
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-2/+2
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-17/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-19/+19
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-05-20Sync with pokereddannye1-8/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-122/+0
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-20/+20
2016-06-11Sync with pokereddannye1-3/+3
2016-06-08Part 1 of syncing with pokered.IIMarckus1-20/+20
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-4/+5
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-10/+7
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-9/+9
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+126