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2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-4/+4
2023-11-18Identify more map script labelsRangi421-7/+7
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-8/+9
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-18/+17
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-16/+15
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-1/+1
2020-05-20Sync with pokereddannye1-4/+4
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-88/+0
2016-06-11remove address commentsYamaArashi1-9/+9
2016-06-11Sync with pokereddannye1-1/+1
2016-06-08Part 1 of syncing with pokered.IIMarckus1-9/+9
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-10Use constants for elevator floorsdannye1-1/+11
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-23named functionYamaArashi1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+80