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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SilphCoElevator.asm
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2024-09-24
Identify `wCurrentMapScriptFlags` bits (#467)
Sylvie
1
-4
/
+4
2023-11-18
Identify more map script labels
Rangi42
1
-7
/
+7
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-8
/
+9
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-18
/
+17
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-16
/
+15
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-4
/
+4
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-88
/
+0
2016-06-11
remove address comments
YamaArashi
1
-9
/
+9
2016-06-11
Sync with pokered
dannye
1
-1
/
+1
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-9
/
+9
2016-01-03
Fix game time labels
PikalaxALT
1
-1
/
+1
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-10
Use constants for elevator floors
dannye
1
-1
/
+11
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+2
2015-07-25
yet more naming
YamaArashi
1
-2
/
+2
2015-07-23
named function
YamaArashi
1
-1
/
+1
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-3
/
+3
2014-09-13
Commented more sprite and map code
YamaArashi
1
-3
/
+3
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-7
/
+7
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+80