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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SummerBeachHouse.asm
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2026-06-24
Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...
Yoann Fievez
1
-21
/
+21
2024-09-29
Rename off-by-one wram labels
dannye
1
-5
/
+5
2022-06-06
Improved Virtual Console patch identifiers (#85)
vulcandth
1
-2
/
+2
2022-03-26
Build the Virtual Console patch with `make yellow_vc` (#80)
vulcandth
1
-0
/
+12
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-44
/
+47
2020-11-04
Sync with pokered
dannye
1
-38
/
+40
2020-05-20
Sync with pokered
dannye
1
-2
/
+2
2017-10-16
call $3c29 -> call EnableAutoTextBoxDrawing
Zechs6437
1
-1
/
+1
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-1
/
+1
2016-06-07
Remove the Beach House option.
IIMarckus
1
-195
/
+0
2016-06-07
Printer labels
pikalaxalt
1
-1
/
+1
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-4
/
+4
2016-06-05
Resolve HRAM labels in Bank 3E
pikalaxalt
1
-1
/
+1
2016-05-24
Actually include the Beach House scripts and headers
pikalaxalt
1
-82
/
+78
2015-07-03
More TX_ASM
U-Daniel-PC\Daniel
1
-6
/
+6
2014-10-17
Replace hardcoded pointer with label.
IIMarckus
1
-1
/
+1
2014-10-17
More idioms.
IIMarckus
1
-7
/
+7
2014-10-17
Add more from the beach house.
IIMarckus
1
-0
/
+195