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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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WardensHouse.asm
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2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-1
/
+1
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-44
/
+44
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-43
/
+43
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-14
/
+14
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-2
/
+2
2020-07-05
TM/HM constants named after moves
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-25
/
+25
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-5
/
+6
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-113
/
+0
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-2
/
+3
2016-06-11
remove address comments
YamaArashi
1
-16
/
+16
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-16
/
+16
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-4
/
+4
2015-07-20
enumerate events
YamaArashi
1
-8
/
+4
2015-07-18
fix variable naming
YamaArashi
1
-1
/
+1
2015-07-03
No more ldh
U-Daniel-PC\Daniel
1
-2
/
+2
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-2
/
+2
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-14
/
+14
2015-05-06
Update fuchsiahouse2.asm
luckytyphlosion
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-5
/
+5
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+118