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2020-05-20Sync with pokereddannye1-298/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-269/+0
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-08Pikapic animation function labelspikalaxalt1-2/+2
2016-06-08Part 1 of syncing with pokered.IIMarckus1-18/+18
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-30Daycarepikalaxalt1-0/+29
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-4/+4
2015-08-30No more W_dannye1-4/+4
2015-07-23clean up wram aliasesYamaArashi1-13/+13
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-70/+74
2015-07-17money / coins hram constantsYamaArashi1-3/+3
2015-07-15menu stuffYamaArashi1-4/+4
2015-07-13named party menu/naming screen wram variablesYamaArashi1-1/+1
2015-07-12movemon and removepokemon wram variablesYamaArashi1-9/+9
2015-07-12named wram variablesYamaArashi1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-2/+2
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-10/+10
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-20/+20
2014-05-25Label BCD math predefs.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+274