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2020-05-20Sync with pokereddannye1-324/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-323/+0
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1/+1
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-11remove address commentsYamaArashi1-37/+37
2016-06-11Sync with pokereddannye1-8/+8
2016-06-08Part 1 of syncing with pokered.IIMarckus1-37/+37
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-3/+3
2015-08-30No more W_dannye1-11/+11
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-9/+9
2015-07-20enumerate eventsYamaArashi1-28/+17
2015-07-19namingYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-7/+7
2015-07-17More direction constantsdannye1-2/+2
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-7/+7
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-21/+21
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-34/+34
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+337