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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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namerater.asm
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-05-20
1
-107
/
+0
*
Part 1 of syncing with pokered.
IIMarckus
2016-06-08
1
-12
/
+12
*
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
1
-2
/
+2
*
Replace some hardcoded data sizes
dannye
2015-08-09
1
-3
/
+3
*
named party menu/naming screen wram variables
YamaArashi
2015-07-13
1
-2
/
+2
*
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
1
-1
/
+1
*
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-9
/
+9
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-6
/
+6
*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
1
-3
/
+1
*
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
1
-0
/
+109