| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-05-20 | Sync with pokered | dannye | 1 | -1160/+0 | |
| 2019-10-17 | Add deobfuscation from pokered commits | Amber Brault | 1 | -67/+67 | |
| Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -1233/+0 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -2/+2 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -1/+1 | |
| in instructions like add a, x | |||||
| 2017-04-02 | Remove duplicate OaksLabText labels | Matthew Glazar | 1 | -22/+14 | |
| For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting. | |||||
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -106/+106 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -29/+29 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Pikapic animation function labels | pikalaxalt | 1 | -3/+3 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -16/+16 | |
| 2016-06-08 | No more standalone WRAM addresses in the Event Flags array | pikalaxalt | 1 | -4/+2 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -3/+3 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2016-05-30 | TX_SFX_KEY_ITEM and `mapconst` macro | pikalaxalt | 1 | -5/+8 | |
| 2016-05-29 | Another chunk of bank 3c | pikalaxalt | 1 | -1/+1 | |
| 2016-05-28 | Oaks Lab rewrite part 5 (finish) | pikalaxalt | 1 | -15/+81 | |
| 2016-05-28 | Oaks Lab rewrite part 4 | pikalaxalt | 1 | -6/+381 | |
| 2016-05-28 | Oak's Lab Rewrite part 3 | pikalaxalt | 1 | -8/+234 | |
| 2016-05-28 | Oak's Lab Rewrite part 2 | pikalaxalt | 1 | -7/+182 | |
| 2016-05-28 | Oak's Lab Rewrite part 1 | pikalaxalt | 1 | -1017/+99 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2016-01-09 | Minor fixes | luckytyphlosion | 1 | -2/+2 | |
| 2015-12-29 | More BankF documentation | luckytyphlosion | 1 | -1/+1 | |
| Also introduce bit direction constants and setpal macros | |||||
| 2015-12-06 | engine/battle/trainer_ai.asm | luckytyphlosion | 1 | -1/+1 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -11/+11 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -41/+41 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -8/+8 | |
| 2015-08-10 | No more $C8 | dannye | 1 | -1/+1 | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||||
| 2015-08-08 | commented audio code | YamaArashi | 1 | -2/+2 | |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-25 | yet more naming | YamaArashi | 1 | -6/+6 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -13/+13 | |
| 2015-07-23 | make route22 rival events more consistent | YamaArashi | 1 | -2/+2 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -17/+17 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -39/+21 | |
| 2015-07-19 | naming | YamaArashi | 1 | -8/+8 | |
| 2015-07-18 | misc | YamaArashi | 1 | -10/+10 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -34/+34 | |
| 2015-07-17 | More direction constants | dannye | 1 | -22/+58 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-15 | menu stuff | YamaArashi | 1 | -3/+3 | |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -4/+4 | |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+4 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -17/+17 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -83/+82 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-20 | Remove hard-coded wPokedexOwned/wPokedexSeen array size | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -17/+17 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
