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* Sync with pokereddannye2020-05-201-172/+0
* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-16/+16
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-16/+16
* | Sync with pokereddannye2016-06-111-10/+10
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* All of Pokemon Towerpikalaxalt2016-06-011-20/+4
* Vermilion City scriptspikalaxalt2016-05-271-1/+1
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-061-1/+1
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-2/+2
* No more $C8dannye2015-08-101-1/+1
* commented audio codeYamaArashi2015-08-081-2/+2
* more naming variablesYamaArashi2015-07-241-1/+1
* named most of the used eventsYamaArashi2015-07-211-6/+7
* enumerate eventsYamaArashi2015-07-201-12/+6
* namingYamaArashi2015-07-191-3/+3
* fix variable namingYamaArashi2015-07-181-6/+6
* More direction constantsdannye2015-07-171-4/+20
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-12/+12
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-2/+2
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-14/+14
* Rename joypad registers.yenatch2014-05-251-5/+5
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-2/+2
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-3/+1
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+180