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2020-05-20Sync with pokereddannye1-172/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-188/+0
2016-06-11remove address commentsYamaArashi1-16/+16
2016-06-11Sync with pokereddannye1-10/+10
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-01All of Pokemon Towerpikalaxalt1-20/+4
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-2/+2
2015-08-30No more W_dannye1-13/+13
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-6/+7
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-19namingYamaArashi1-3/+3
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-17More direction constantsdannye1-4/+20
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-12/+12
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-14/+14
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+180