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2020-05-20Sync with pokereddannye1-315/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-312/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-20Clean up redundant labelsdannye1-2/+1
2016-06-12Remove the last address commentsdannye1-6/+6
2016-06-11remove address commentsYamaArashi1-24/+24
2016-06-11Sync with pokereddannye1-4/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-06-06Remove unused source filesdannye1-4/+4
2016-06-01All of Pokemon Towerpikalaxalt1-239/+241
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-4/+4
2015-08-30No more W_dannye1-16/+16
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi1-5/+5
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-10/+8
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-6/+44
2015-07-04Start using text predef macrosdannye1-1/+1
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-19/+19
2015-02-07Pick off some more static map ids.yenatch1-1/+1
2014-10-26Labels for Fuji in Pokémon Tower.IIMarckus1-7/+7
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-6/+6
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-23/+23
2014-05-25Rename joypad registers.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+282