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* Sync with pokereddannye2020-05-201-76/+0
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* Part 1 of syncing with pokered.IIMarckus2016-06-081-9/+9
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* Routes 11 and 12 gatespikalaxalt2016-05-301-1/+1
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* item name length constantYamaArashi2015-08-141-1/+1
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* named more variablesYamaArashi2015-08-121-2/+2
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* named CountSetBits output variableYamaArashi2015-08-071-4/+4
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* named most of the used eventsYamaArashi2015-07-211-2/+2
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* enumerate eventsYamaArashi2015-07-201-6/+3
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* Start using text predef macrosdannye2015-07-041-3/+3
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Misc relabellingU-Fish-PC\Daniel2014-05-211-3/+3
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+81