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* Sync with pokereddannye2020-05-201-76/+0
* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
* Part 1 of syncing with pokered.IIMarckus2016-06-081-9/+9
* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
* Routes 11 and 12 gatespikalaxalt2016-05-301-1/+1
* item name length constantYamaArashi2015-08-141-1/+1
* named more variablesYamaArashi2015-08-121-2/+2
* named CountSetBits output variableYamaArashi2015-08-071-4/+4
* named most of the used eventsYamaArashi2015-07-211-2/+2
* enumerate eventsYamaArashi2015-07-201-6/+3
* Start using text predef macrosdannye2015-07-041-3/+3
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
* serial/trade/miscYamaArashi2015-02-071-1/+1
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
* Misc relabellingU-Fish-PC\Daniel2014-05-211-3/+3
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+81