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* Sync with pokereddannye2020-05-201-236/+0
* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-31/+31
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-30/+30
| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
* | Sync with pokereddannye2016-06-111-5/+5
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* Route 23pikalaxalt2016-05-271-1/+1
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-2/+2
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* more naming variablesYamaArashi2015-07-241-2/+2
* named most of the used eventsYamaArashi2015-07-211-12/+12
* enumerate eventsYamaArashi2015-07-201-16/+12
* constants for flag actionsYamaArashi2015-07-191-3/+3
* Name sound effectsdannye2015-07-191-1/+1
* fix variable namingYamaArashi2015-07-181-10/+10
* More direction constantsdannye2015-07-171-1/+1
* TX_ASMU-Daniel-PC\Daniel2015-07-031-8/+8
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-8/+8
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-2/+2
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-4/+4
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-17/+17
* Rename joypad registers.yenatch2014-05-251-2/+2
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-4/+4
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+245