| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-05-20 | 1 | -236/+0 |
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| * | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/pret/pokeyellow | dannye | 2016-06-11 | 1 | -31/+31 |
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| | * | Part 1 of syncing with pokered. | IIMarckus | 2016-06-08 | 1 | -30/+30 |
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| | * | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
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| * | | Sync with pokered | dannye | 2016-06-11 | 1 | -5/+5 |
| |/ | | | | from August 29, 2015 to April 6, 2016 | ||||
| * | Route 23 | pikalaxalt | 2016-05-27 | 1 | -1/+1 |
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| * | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 | 1 | -2/+2 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||||
| * | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 | 1 | -1/+1 |
| | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | ||||
| * | more naming variables | YamaArashi | 2015-07-24 | 1 | -2/+2 |
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| * | named most of the used events | YamaArashi | 2015-07-21 | 1 | -12/+12 |
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| * | enumerate events | YamaArashi | 2015-07-20 | 1 | -16/+12 |
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| * | constants for flag actions | YamaArashi | 2015-07-19 | 1 | -3/+3 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -10/+10 |
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| * | More direction constants | dannye | 2015-07-17 | 1 | -1/+1 |
| | | | | | facing directions, npc movement, joypad | ||||
| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -8/+8 |
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| * | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -8/+8 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 | 1 | -2/+2 |
| | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||||
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -4/+4 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -10/+5 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -2/+2 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -17/+17 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -4/+4 |
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| * | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 | 1 | -0/+245 |
