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* Sync with pokereddannye2020-05-201-16/+0
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* Part 1 of syncing with pokered.IIMarckus2016-06-081-3/+3
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* more naming variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-3/+3
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* enumerate eventsYamaArashi2015-07-201-5/+2
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-3/+3
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+20