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* Clean up redundant labelsdannye2016-07-201-2/+1
* Clean up text commandsdannye2016-07-181-1/+2
* remove address commentsYamaArashi2016-06-111-41/+41
* Fix game time labelsPikalaxALT2016-01-031-1/+1
* No more W_dannye2015-08-301-5/+5
* Use more lbdannye2015-08-051-5/+6
* more naming variablesYamaArashi2015-07-241-2/+2
* named animation functions/variablesYamaArashi2015-07-241-1/+1
* named most of the used eventsYamaArashi2015-07-211-6/+6
* enumerate eventsYamaArashi2015-07-201-16/+10
* namingYamaArashi2015-07-191-5/+5
* fix variable namingYamaArashi2015-07-181-12/+12
* More direction constantsdannye2015-07-171-1/+4
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-26/+26
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-6/+47
* Commented/labelled misc functionsYamaArashi2014-09-141-5/+5
* Commented more sprite and map codeYamaArashi2014-09-131-3/+3
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
* Rename joypad registers.yenatch2014-05-251-6/+6
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+369