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* Sync with pokereddannye2020-05-201-596/+0
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* Use emotion bubble constants in map scripts.IIMarckus2016-08-151-1/+1
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* Remove more address commentsdannye2016-06-121-1/+0
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-29/+29
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-29/+29
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* | Sync with pokereddannye2016-06-111-5/+5
|/ | | | from August 29, 2015 to April 6, 2016
* Remove unused source filesdannye2016-06-061-4/+4
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* Silph Co 11Fpikalaxalt2016-06-031-187/+379
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-1/+1
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Use more lbdannye2015-08-051-5/+6
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-2/+2
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* named animation functions/variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-6/+6
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* enumerate eventsYamaArashi2015-07-201-16/+10
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* namingYamaArashi2015-07-191-5/+5
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* fix variable namingYamaArashi2015-07-181-12/+12
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* More direction constantsdannye2015-07-171-1/+4
| | | | facing directions, npc movement, joypad
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-26/+26
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-6/+47
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-5/+5
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* Commented more sprite and map codeYamaArashi2014-09-131-3/+3
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-6/+6
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+369