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* Sync with pokereddannye2020-05-201-286/+0
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* Fix Vermilion City spelling on variableCelestialAmber2020-05-031-3/+3
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* Port pull request #236 from pokeredCelestialAmber2020-05-031-39/+39
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-2/+2
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-34/+34
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-31/+31
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| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* | Sync with pokereddannye2016-06-111-9/+9
|/ | | | from August 29, 2015 to April 6, 2016
* Vermilion City scriptspikalaxalt2016-05-271-23/+52
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* Fewer underscores in constantsluckytyphlosion2015-12-221-2/+2
| | | | dannye
* named more variablesYamaArashi2015-08-121-2/+2
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* yet more namingYamaArashi2015-07-251-2/+2
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* more naming variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-2/+2
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* enumerate eventsYamaArashi2015-07-201-10/+6
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* fix variable namingYamaArashi2015-07-181-1/+1
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* More direction constantsdannye2015-07-171-2/+2
| | | | facing directions, npc movement, joypad
* Start using text predef macrosdannye2015-07-041-3/+3
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-8/+8
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-16/+16
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-4/+4
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* Rename random number function and hram labels.yenatch2014-05-241-1/+1
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+263