| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-05-20 | 1 | -286/+0 |
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| * | Fix Vermilion City spelling on variable | CelestialAmber | 2020-05-03 | 1 | -3/+3 |
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| * | Port pull request #236 from pokered | CelestialAmber | 2020-05-03 | 1 | -39/+39 |
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| * | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -2/+2 |
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| * | Merge branch 'master' of https://github.com/pret/pokeyellow | dannye | 2016-06-11 | 1 | -34/+34 |
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| | * | Part 1 of syncing with pokered. | IIMarckus | 2016-06-08 | 1 | -31/+31 |
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| | * | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -3/+3 |
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| * | | Sync with pokered | dannye | 2016-06-11 | 1 | -9/+9 |
| |/ | | | | from August 29, 2015 to April 6, 2016 | ||||
| * | Vermilion City scripts | pikalaxalt | 2016-05-27 | 1 | -23/+52 |
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| * | Fewer underscores in constants | luckytyphlosion | 2015-12-22 | 1 | -2/+2 |
| | | | | | dannye | ||||
| * | named more variables | YamaArashi | 2015-08-12 | 1 | -2/+2 |
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| * | yet more naming | YamaArashi | 2015-07-25 | 1 | -2/+2 |
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| * | more naming variables | YamaArashi | 2015-07-24 | 1 | -1/+1 |
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| * | named most of the used events | YamaArashi | 2015-07-21 | 1 | -2/+2 |
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| * | enumerate events | YamaArashi | 2015-07-20 | 1 | -10/+6 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -1/+1 |
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| * | More direction constants | dannye | 2015-07-17 | 1 | -2/+2 |
| | | | | | facing directions, npc movement, joypad | ||||
| * | Start using text predef macros | dannye | 2015-07-04 | 1 | -3/+3 |
| | | | | | also sprite direction constants | ||||
| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -3/+3 |
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| * | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -19/+19 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Clean up white space, fix label typo | U-Daniel-PC\Daniel | 2015-01-22 | 1 | -2/+2 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -8/+8 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -16/+16 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -4/+4 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -1/+1 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 | 1 | -0/+263 |
