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* Sync with pokereddannye2020-05-201-286/+0
* Fix Vermilion City spelling on variableCelestialAmber2020-05-031-3/+3
* Port pull request #236 from pokeredCelestialAmber2020-05-031-39/+39
* Rename spritestatedata structs.luckytyphlosion2018-11-181-2/+2
* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-34/+34
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-31/+31
| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
* | Sync with pokereddannye2016-06-111-9/+9
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* Vermilion City scriptspikalaxalt2016-05-271-23/+52
* Fewer underscores in constantsluckytyphlosion2015-12-221-2/+2
* named more variablesYamaArashi2015-08-121-2/+2
* yet more namingYamaArashi2015-07-251-2/+2
* more naming variablesYamaArashi2015-07-241-1/+1
* named most of the used eventsYamaArashi2015-07-211-2/+2
* enumerate eventsYamaArashi2015-07-201-10/+6
* fix variable namingYamaArashi2015-07-181-1/+1
* More direction constantsdannye2015-07-171-2/+2
* Start using text predef macrosdannye2015-07-041-3/+3
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-2/+2
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-8/+8
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-16/+16
* Rename joypad registers.yenatch2014-05-251-4/+4
* Rename random number function and hram labels.yenatch2014-05-241-1/+1
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+263