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* Sync with pokereddannye2020-05-201-215/+0
* Part 1 of syncing with pokered.IIMarckus2016-06-081-9/+9
* VermilionDockpikalaxalt2016-05-311-3/+3
* add border constant and clear up misnomerYamaArashi2015-08-141-4/+4
* named more variablesYamaArashi2015-08-121-9/+17
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-1/+1
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| * commented audio codeYamaArashi2015-08-081-1/+1
* | Replace some hardcoded data sizesdannye2015-08-091-3/+3
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* named most of the used eventsYamaArashi2015-07-211-6/+6
* enumerate eventsYamaArashi2015-07-201-8/+7
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-23/+24
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| * miscYamaArashi2015-07-181-23/+24
* | Name sound effectsdannye2015-07-191-2/+2
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* Consolidate coord macrosdannye2015-07-181-1/+1
* hall of fame / creditsYamaArashi2015-07-141-2/+2
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-9/+9
* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
* Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-4/+4
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-28/+28
* Rename joypad registers.yenatch2014-05-251-3/+3
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-3/+1
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+210