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2020-05-20Sync with pokereddannye1-201/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-197/+0
2016-07-20Clean up redundant labelsdannye1-14/+13
2016-06-11Sync with pokereddannye1-31/+31
2016-06-08Part 1 of syncing with pokered.IIMarckus1-27/+27
2016-06-03Victory Road 3Fpikalaxalt1-0/+3
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus1-27/+27
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-15/+11
2015-07-18miscYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-4/+4
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-20/+20
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-18/+18
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+205