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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Labelled many functions/variables
YamaArashi
2014-08-08
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
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Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
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Use macros to define predefs.
yenatch
2014-06-16
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Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
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Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
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Clean up white space
U-Fish-PC\Daniel
2014-06-09
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Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
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Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
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*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
|
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-28
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/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Label BCD math predefs.
yenatch
2014-05-25
*
Rename joypad registers.
yenatch
2014-05-25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
*
Rename random number function and hram labels.
yenatch
2014-05-24
*
Comment some more bank 0 functions.
yenatch
2014-05-23
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Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
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Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
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More misc relabelling
U-Fish-PC\Daniel
2014-05-21
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Misc relabelling
U-Fish-PC\Daniel
2014-05-21
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
*
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18