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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Clean up white spaceU-Daniel-PC\Daniel2015-06-11
* Comment wram.asmU-Daniel-PC\Daniel2015-05-30
* money won and trainer pic constantsxCrystal2015-04-09
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
* Label some attack animation functionsxCrystal2015-03-31
* Further document AI stuffxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* commented trade amim functionsYamaArashi2015-03-14
* commented mon_party_sprites.asmYamaArashi2015-03-13
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
* Rename some labelsYamaArashi2015-02-08
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* comment drain HP effectYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-17
* Commented/labelled misc functionsYamaArashi2014-09-14
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Labelled many functions/variablesYamaArashi2014-08-08
* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Clean up white spaceU-Fish-PC\Daniel2014-06-09
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26
* Rename joypad registers.yenatch2014-05-25
* Comment some more bank 0 functions.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Comments and labels for saving the last blackout map.yenatch2014-04-27
* A little more map name consistencyU-Fish-PC\Daniel2014-04-06
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27
* Some OT and name WRAM labels.Marcus Huderle2014-01-05
* W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.Marcus Huderle2013-12-22
* incbin killing part 2U-Fish-PC\Daniel2013-12-15
* finish off wram labels and fix up mistaken label overloadsyenatch2013-12-08
* wram labels and clarify safari zone step counteryenatch2013-12-08
* even more wram labelsyenatch2013-12-08
* more wram labelsyenatch2013-12-08
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-05
* update section names to comply with rgbds redefinitionsyenatch2013-08-12
* Better comments for the Game Freak room.IIMarckus2013-05-23