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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up white spaceU-Daniel-PC\Daniel2015-06-11
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* Comment wram.asmU-Daniel-PC\Daniel2015-05-30
| | | | luckytyphlosion
* money won and trainer pic constantsxCrystal2015-04-09
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* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Label some attack animation functionsxCrystal2015-03-31
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* Further document AI stuffxCrystal2015-03-31
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* Some wram constantsxCrystal2015-03-31
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* commented trade amim functionsYamaArashi2015-03-14
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* Rename some labelsYamaArashi2015-02-08
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* named misc functionsYamaArashi2015-02-08
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* move-related thingsYamaArashi2015-02-08
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Named wram symbolsYamaArashi2015-02-07
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* commented battle stuffYamaArashi2015-02-07
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* comment drain HP effectYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
| | | | | Conflicts: engine/battle/core.asm
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
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* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-17
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* Commented/labelled misc functionsYamaArashi2014-09-14
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* Commented more sprite and map codeYamaArashi2014-09-13
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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* Labelled many functions/variablesYamaArashi2014-08-08
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* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Rename joypad registers.yenatch2014-05-25
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* Comment some more bank 0 functions.yenatch2014-05-23
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Comments and labels for saving the last blackout map.yenatch2014-04-27
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* A little more map name consistencyU-Fish-PC\Daniel2014-04-06
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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* Some OT and name WRAM labels.Marcus Huderle2014-01-05
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* W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.Marcus Huderle2013-12-22
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* incbin killing part 2U-Fish-PC\Daniel2013-12-15
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* finish off wram labels and fix up mistaken label overloadsyenatch2013-12-08
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* wram labels and clarify safari zone step counteryenatch2013-12-08
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* even more wram labelsyenatch2013-12-08
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* more wram labelsyenatch2013-12-08
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* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-05
| | | | also inadvertently labeling some hard addresses
* update section names to comply with rgbds redefinitionsyenatch2013-08-12
| | | | | | | | recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
* Better comments for the Game Freak room.IIMarckus2013-05-23