; Pseudo-OAM flags used by game logicconst_defconstBIT_END_OF_OAM_DATA; 0constBIT_SPRITE_UNDER_GRASS; 1; Used in SpriteFacingAndAnimationTable (see data/sprites/facings.asm)DEFFACING_ENDEQU1<<BIT_END_OF_OAM_DATADEFUNDER_GRASSEQU1<<BIT_SPRITE_UNDER_GRASSDEFOAM_HIGH_PALSEQU1<<2; palettes %100-%111 are OBP1