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; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names
DisplayLinkBattleVersusTextBox:
call LoadTextBoxTilePatterns
hlcoord 3, 4
ld b, 7
ld c, 12
call TextBoxBorder
hlcoord 4, 5
ld de, wPlayerName
call PlaceString
hlcoord 4, 10
ld de, wLinkEnemyTrainerName
call PlaceString
; place bold "VS" tiles between the names
hlcoord 9, 8
ld a, "<BOLD_V>"
ld [hli], a
ld [hl], "<BOLD_S>"
xor a
ld [wUpdateSpritesEnabled], a
callfar SetupPlayerAndEnemyPokeballs
ld c, 150
jp DelayFrames
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