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; reloads text box tile patterns, current map view, and tileset tile patterns
ReloadMapData::
ldh a, [hLoadedROMBank]
push af
ld a, [wCurMap]
call SwitchToMapRomBank
call DisableLCD
call LoadTextBoxTilePatterns
call LoadCurrentMapView
call LoadTilesetTilePatternData
call EnableLCD
pop af
call BankswitchCommon
ret
; reloads tileset tile patterns
ReloadTilesetTilePatterns::
ldh a, [hLoadedROMBank]
push af
ld a, [wCurMap]
call SwitchToMapRomBank
call DisableLCD
call LoadTilesetTilePatternData
call EnableLCD
pop af
call BankswitchCommon
ret
; shows the town map and lets the player choose a destination to fly to
ChooseFlyDestination::
ld hl, wStatusFlags4
res BIT_NO_BATTLES, [hl]
farjp LoadTownMap_Fly
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