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CeladonMansion3F_Script:
call EnableAutoTextBoxDrawing
ret
CeladonMansion3_PokedexCount:
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [wNumSetBits]
ret
CeladonMansion3F_TextPointers:
def_text_pointers
dw_const CeladonMansion3FProgrammerText, TEXT_CELADONMANSION3F_PROGRAMMER
dw_const CeladonMansion3FGraphicArtistText, TEXT_CELADONMANSION3F_GRAPHIC_ARTIST
dw_const CeladonMansion3FWriterText, TEXT_CELADONMANSION3F_WRITER
dw_const CeladonMansion3FGameDesignerText, TEXT_CELADONMANSION3F_GAME_DESIGNER
dw_const CeladonMansion3FGameProgramPCText, TEXT_CELADONMANSION3F_GAME_PROGRAM_PC
dw_const CeladonMansion3FPlayingGamePCText, TEXT_CELADONMANSION3F_PLAYING_GAME_PC
dw_const CeladonMansion3FGameScriptPCText, TEXT_CELADONMANSION3F_GAME_SCRIPT_PC
dw_const CeladonMansion3FDevRoomSignText, TEXT_CELADONMANSION3F_DEV_ROOM_SIGN
CeladonMansion3FProgrammerText:
text_asm
call CeladonMansion3_PokedexCount
cp NUM_POKEMON - 1 ; discount Mew
ld hl, CeladonMansion3Text_486f5
jr nc, .print
ld hl, CeladonMansion3Text_486f0
.print
call PrintText
jp TextScriptEnd
CeladonMansion3Text_486f0:
text_far _CeladonMansion3FProgrammerText
text_end
CeladonMansion3Text_486f5:
text_far _CeladonMansion3FProgrammerText2
text_end
CeladonMansion3FGraphicArtistText:
text_asm
call CeladonMansion3_PokedexCount
cp NUM_POKEMON - 1 ; discount Mew
jr nc, .completed
ld hl, .Text1
jr .print
.completed
ld hl, .Text2
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .declined_print
call SaveScreenTilesToBuffer2
xor a
ld [wUpdateSpritesEnabled], a
ld hl, wStatusFlags5
set BIT_NO_TEXT_DELAY, [hl]
callfar PrintDiploma
ld hl, wStatusFlags5
res BIT_NO_TEXT_DELAY, [hl]
call GBPalWhiteOutWithDelay3
call ReloadTilesetTilePatterns
call RestoreScreenTilesAndReloadTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call GBPalNormal
ld hl, .Text5
ldh a, [hCanceledPrinting]
and a
jr nz, .print
ld hl, .Text4
jr .print
.declined_print
ld hl, .Text3
.print
call PrintText
jp TextScriptEnd
.Text1:
text_far _CeladonMansion3FGraphicArtistText
text_end
.Text2:
text_far _CeladonMansion3FGraphicArtistText2
text_end
.Text3:
text_far _CeladonMansion3FGraphicArtistText3
text_end
.Text4:
text_far _CeladonMansion3FGraphicArtistText4
text_end
.Text5:
text_far _CeladonMansion3FGraphicArtistText5
text_end
CeladonMansion3FWriterText:
text_asm
call CeladonMansion3_PokedexCount
cp NUM_POKEMON - 1 ; discount Mew
ld hl, .Text2
jr nc, .print
ld hl, .Text1
.print
call PrintText
jp TextScriptEnd
.Text1:
text_far _CeladonMansion3FWriterText
text_end
.Text2:
text_far _CeladonMansion3FWriterText2
text_end
CeladonMansion3FGameDesignerText:
text_asm
call CeladonMansion3_PokedexCount
cp NUM_POKEMON - 1 ; discount Mew
jr nc, .completed_dex
ld hl, .Text
jr .done
.completed_dex
ld hl, .CompletedDexText
call PrintText
call Delay3
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, .UnlockedDiplomaPrinting
.done
call PrintText
jp TextScriptEnd
.Text:
text_far _CeladonMansion3FGameDesignerText
text_end
.CompletedDexText:
text_far _CeladonMansion3FGameDesignerCompletedDexText
text_promptbutton
text_asm
callfar DisplayDiploma
ld a, TRUE
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
jp TextScriptEnd
.UnlockedDiplomaPrinting
text_far _CeladonMansion3FGameDesignerCompletedDexText2
text_end
CeladonMansion3FGameProgramPCText:
text_asm
farcall CeladonMansion3FPrintGameProgramPCText
jp TextScriptEnd
CeladonMansion3FPlayingGamePCText:
text_asm
farcall CeladonMansion3FPrintPlayingGamePCText
jp TextScriptEnd
CeladonMansion3FGameScriptPCText:
text_asm
farcall CeladonMansion3FPrintGameScriptPCText
jp TextScriptEnd
CeladonMansion3FDevRoomSignText:
text_asm
farcall CeladonMansion3FPrintDevRoomSignText
jp TextScriptEnd
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